Determining fruit pixel size:

- This is your terrain size / fruit gdm size
- on a 1X map with 8192 gdms, this would be 2048 / 8192 or 0.250

Setting <thRowCropReady> values:

- brushSize: size of the gdm "painter" brush in game [0.001]
- spacingWidth: distance between crop rows (should be pixel spaced - 0.250, 0.5, 0.750, 1.0, etc)
- skipRowOffset: number of rows to paint before skipping [0]
- numSkipRows: number of rows to skip before painting again [0]
- skipRowsFirst: start with the skip rows instead of painted rows [false]
- lockSpacing: do not let planters change map spacing [false]

Other notes:

- the first plantSeparation value should be set to 0.250 (fruit pixel size for a 1X map with 8192 gdms)
- the second plantSeparation value should also be set to 0.250 (fruit pixel size for a 1X map with 8192 gdms)
- plantLayoutRotation should be false unless both plantSeparation values are not equal
